Space Engineers

Space Engineers

Iota's Modular Jump Gates
36件中 11-20 を表示
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更新: 7月14日 @ 20時15分

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

更新: 7月13日 @ 18時19分

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

更新: 7月10日 @ 16時06分

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

更新: 7月8日 @ 17時16分

Fixed [Issue #9][github.com]
Added networking information to log file

更新: 7月8日 @ 9時59分

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

更新: 7月8日 @ 9時27分

Fixed [Issue #3][github.com]

更新: 7月5日 @ 16時06分

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

更新: 6月24日 @ 13時18分

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

更新: 6月24日 @ 12時23分

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

更新: 6月14日 @ 18時46分

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2