Space Engineers

Space Engineers

Iota's Modular Jump Gates
38件中 11-20 を表示
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更新:7月16日 @ 11時08分
更新者:IotaSphere

Fixed "Auto Activation" control not properly syncing on multiplayer
Fixed auto activation timer not properly showing and hiding on multiplayer
Moved certain update logic to their own methods for easier debugging

更新:7月15日 @ 18時08分
更新者:IotaSphere

Fixed [Issue #10][github.com]
Fixed gates constantly rebuilding every 3 seconds

更新:7月14日 @ 20時15分
更新者:IotaSphere

Fixed [Issue #3][github.com] again x2
Fixed "Reconstruct Gates" button not working on multiplayer clients

更新:7月13日 @ 18時19分
更新者:IotaSphere

Fixed [Issue #3][github.com] again
Allowed "Reconstruct Gates" button to be visible on multiplayer clients with admin

更新:7月10日 @ 16時06分
更新者:IotaSphere

Added the Jump Gate Remote Link[github.com] to allow detached style gates - Thanks @howardxu23 and @Reblitech
Fixed sync issue between remote antennas and their attached controllers/gates
Changed block sync in multiplayer, hopefully should be more reliable
Added new "debug" chat command
Incremented the ModAPI version (1.1 --> 1.2)

更新:7月8日 @ 17時16分
更新者:IotaSphere

Fixed [Issue #9][github.com]
Added networking information to log file

更新:7月8日 @ 9時59分
更新者:IotaSphere

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

更新:7月8日 @ 9時27分
更新者:IotaSphere

Fixed [Issue #3][github.com]

更新:7月5日 @ 16時06分
更新者:IotaSphere

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

更新:6月24日 @ 13時18分
更新者:IotaSphere

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.