Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Mostrando 291-300 de 378 aportaciones
< 1 ... 28  29  30  31  32 ... 38 >
Actualización: 1 MAR a las 9:25 a. m.

-Fixed loading variables happening too soon before declaring variables and tables, which was making some of the quality of life functions not work after undo or load.

-Added colored Data tokens to act as the BioEnhancement Expert Chips

-Changed the corridors buttons position and orientations. The ones created to display the corridor tile number. They were overlapping with the corridor door slots, making it really hard to read.

-Added snap points for some discard decks.

Actualización: 27 FEB a las 7:59 a. m.

-Changed Noise roll color
-Changed the soundbox used by the Noise roll so that it doesn't interrupt enemy arrival sound
-Moved the Alert token back to its proper position.

Actualización: 27 FEB a las 12:28 a. m.

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.
-Shooting Larva now plays critical hit sounds except on Ammo Loss roll.
-Removed Snap on enemy tokens.

Actualización: 26 FEB a las 4:47 a. m.

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!!)

Actualización: 26 FEB a las 3:13 a. m.

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!)
Been trying to upload my last change but it's not working for now... Will try later today.

Actualización: 26 FEB a las 3:10 a. m.

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?!)

Actualización: 26 FEB a las 3:08 a. m.

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?)

Actualización: 26 FEB a las 2:57 a. m.

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.

Actualización: 25 FEB a las 5:48 a. m.

-Doors are also locked after being dropped.
-Door changing state to destroyed are also locked.

Actualización: 24 FEB a las 9:46 a. m.

-Removed a part of the script that would only work if I had 3 soundboxes, but I don't want more than 2.
-Removed the multi roll text reminder.