Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
目前顯示第 291-300 項,共 378 項
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更新:3 月 1 日 @ 上午 9:25

-Fixed loading variables happening too soon before declaring variables and tables, which was making some of the quality of life functions not work after undo or load.

-Added colored Data tokens to act as the BioEnhancement Expert Chips

-Changed the corridors buttons position and orientations. The ones created to display the corridor tile number. They were overlapping with the corridor door slots, making it really hard to read.

-Added snap points for some discard decks.

更新:2 月 27 日 @ 上午 7:59

-Changed Noise roll color
-Changed the soundbox used by the Noise roll so that it doesn't interrupt enemy arrival sound
-Moved the Alert token back to its proper position.

更新:2 月 27 日 @ 上午 12:28

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.
-Shooting Larva now plays critical hit sounds except on Ammo Loss roll.
-Removed Snap on enemy tokens.

更新:2 月 26 日 @ 上午 4:47

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!!)

更新:2 月 26 日 @ 上午 3:13

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!)
Been trying to upload my last change but it's not working for now... Will try later today.

更新:2 月 26 日 @ 上午 3:10

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?!)

更新:2 月 26 日 @ 上午 3:08

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?)

更新:2 月 26 日 @ 上午 2:57

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.

更新:2 月 25 日 @ 上午 5:48

-Doors are also locked after being dropped.
-Door changing state to destroyed are also locked.

更新:2 月 24 日 @ 上午 9:46

-Removed a part of the script that would only work if I had 3 soundboxes, but I don't want more than 2.
-Removed the multi roll text reminder.