Tabletop Simulator
Nemesis Retaliation (Script assisted)
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Обновление: 1 март в 9:25

-Fixed loading variables happening too soon before declaring variables and tables, which was making some of the quality of life functions not work after undo or load.

-Added colored Data tokens to act as the BioEnhancement Expert Chips

-Changed the corridors buttons position and orientations. The ones created to display the corridor tile number. They were overlapping with the corridor door slots, making it really hard to read.

-Added snap points for some discard decks.

Обновление: 27 февр. в 7:59

-Changed Noise roll color
-Changed the soundbox used by the Noise roll so that it doesn't interrupt enemy arrival sound
-Moved the Alert token back to its proper position.

Обновление: 27 февр. в 0:28

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.
-Shooting Larva now plays critical hit sounds except on Ammo Loss roll.
-Removed Snap on enemy tokens.

Обновление: 26 февр. в 4:47

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!!)

Обновление: 26 февр. в 3:13

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!)
Been trying to upload my last change but it's not working for now... Will try later today.

Обновление: 26 февр. в 3:10

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?!)

Обновление: 26 февр. в 3:08

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?)

Обновление: 26 февр. в 2:57

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.

Обновление: 25 февр. в 5:48

-Doors are also locked after being dropped.
-Door changing state to destroyed are also locked.

Обновление: 24 февр. в 9:46

-Removed a part of the script that would only work if I had 3 soundboxes, but I don't want more than 2.
-Removed the multi roll text reminder.