Tabletop Simulator
Nemesis Retaliation (Script assisted)
กำลังแสดง 291-300 จาก 394 รายการ
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อัปเดต: 8 มี.ค. @ 5: 11am
โดย STUVash

อัปเดต: 8 มี.ค. @ 3: 42am
โดย STUVash

-AutoNoise now also broadcast a message upon removing a Secure Token.

-Enemy figurines leaving their bag now also have their health resetted to 0.

อัปเดต: 7 มี.ค. @ 2: 30pm
โดย STUVash

-Tweaked the queen arriving sound so that it will have the priority over some other sounds.

อัปเดต: 7 มี.ค. @ 2: 19pm
โดย STUVash

-Added 'characterFig' Tag to the Drone and the Robot so that the autoExplore function works with them too.

-Reduced the size of the Robot figure.

-Increased the size of the Robot figure card.

อัปเดต: 7 มี.ค. @ 1: 47pm
โดย STUVash

-Erased the yellow Section lines.

อัปเดต: 7 มี.ค. @ 1: 37pm
โดย STUVash

-Tweaked parts where the new playsounds function is being used, so that multiple soundboxes are used at the same time and cutting previous sounds on purpose when needed.

อัปเดต: 7 มี.ค. @ 1: 17pm
โดย STUVash

-Added sounds for picking up and dropping the Drone.

-Added a way to cut the sounds being currently played on purpose (useful for example on the sound loop used on Drone and Lander)

อัปเดต: 7 มี.ค. @ 12: 07pm
โดย STUVash

-Changed mod thumbnail

อัปเดต: 7 มี.ค. @ 12: 04pm
โดย STUVash

-Reduced the size of the character figures.

-Increased the size of the character figure cards.

-Added various tags to Exploration Cards that would reflect their content.

-Added tag 'doorSlot' to the Corridor Snap Points placed on a door slot picture.

-Script now has an autoExplore function which checks the content of the drawn exploration card and applies what is on it by first checking a character that has been placed in an open corridor.

-Added tips to remind how to trigger autoExplore and autoNoise functions.

-Changed my playsounds() function, and all the related inputs for each execution, so that it tries to use soundboxes that aren't being currently used. This means a lot less sound cuts in general. And more conditions to play this function for some of the less impactful sounds, such as noise rolls.

-Probably other stuff that I forgot because the autoExplore was a bit long to setup.

อัปเดต: 5 มี.ค. @ 12: 33pm
โดย STUVash

-Changed the size of the Intruders figure while changing the card size. That way only the base is changed... which has its own hitbox.

-Auto noise script now filters the enemies in a corridor to attract the biggest one among them.