Tabletop Simulator
Nemesis Retaliation (Script assisted)
Показані результати 291–300 із 395
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Оновлено: 8 берез. о 5:14
автор: STUVash

-Secure Tokens from a room are now listed so that each intruder coming in the Room because of the autoNoise will remove one.

-Intruders coming in a Room because of the autoNoise will now come one after another rather than all at once.

-Enemy tokens now are unlocked before returning to its bag rather than the opposite, which wasn't always working out.

-Enabling Deadly Mode with the button now plays a sound too.

Оновлено: 8 берез. о 5:11
автор: STUVash

Оновлено: 8 берез. о 3:42
автор: STUVash

-AutoNoise now also broadcast a message upon removing a Secure Token.

-Enemy figurines leaving their bag now also have their health resetted to 0.

Оновлено: 7 берез. о 14:30
автор: STUVash

-Tweaked the queen arriving sound so that it will have the priority over some other sounds.

Оновлено: 7 берез. о 14:19
автор: STUVash

-Added 'characterFig' Tag to the Drone and the Robot so that the autoExplore function works with them too.

-Reduced the size of the Robot figure.

-Increased the size of the Robot figure card.

Оновлено: 7 берез. о 13:47
автор: STUVash

-Erased the yellow Section lines.

Оновлено: 7 берез. о 13:37
автор: STUVash

-Tweaked parts where the new playsounds function is being used, so that multiple soundboxes are used at the same time and cutting previous sounds on purpose when needed.

Оновлено: 7 берез. о 13:17
автор: STUVash

-Added sounds for picking up and dropping the Drone.

-Added a way to cut the sounds being currently played on purpose (useful for example on the sound loop used on Drone and Lander)

Оновлено: 7 берез. о 12:07
автор: STUVash

-Changed mod thumbnail

Оновлено: 7 берез. о 12:04
автор: STUVash

-Reduced the size of the character figures.

-Increased the size of the character figure cards.

-Added various tags to Exploration Cards that would reflect their content.

-Added tag 'doorSlot' to the Corridor Snap Points placed on a door slot picture.

-Script now has an autoExplore function which checks the content of the drawn exploration card and applies what is on it by first checking a character that has been placed in an open corridor.

-Added tips to remind how to trigger autoExplore and autoNoise functions.

-Changed my playsounds() function, and all the related inputs for each execution, so that it tries to use soundboxes that aren't being currently used. This means a lot less sound cuts in general. And more conditions to play this function for some of the less impactful sounds, such as noise rolls.

-Probably other stuff that I forgot because the autoExplore was a bit long to setup.