Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
Viser 291–300 av 375 bidrag
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Oppdatering: 26. feb. @ 4.47

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!!)

Oppdatering: 26. feb. @ 3.13

Error Steam read download: k_EResultFail - data sent by Steam is empty. (!!)
Been trying to upload my last change but it's not working for now... Will try later today.

Oppdatering: 26. feb. @ 3.10

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?!)

Oppdatering: 26. feb. @ 3.08

Error Steam read download: k_EResultFail - data sent by Steam is empty. (?)

Oppdatering: 26. feb. @ 2.57

-Simplified the script for shooting and burst rolls.
-Burst rolls now only uses the heavier cocking sounds I had in my soundboxes.

Oppdatering: 25. feb. @ 5.48

-Doors are also locked after being dropped.
-Door changing state to destroyed are also locked.

Oppdatering: 24. feb. @ 9.46

-Removed a part of the script that would only work if I had 3 soundboxes, but I don't want more than 2.
-Removed the multi roll text reminder.

Oppdatering: 24. feb. @ 9.25

-Corridor and Room tiles now lock themselves 3 seconds after being dropped.

Oppdatering: 24. feb. @ 8.45

-Reverted the previous change
-Changed the soundbox used by the Attack deck instead (I forgot I already did something like that for the returning Secure Tokens)

Oppdatering: 24. feb. @ 8.14

-Switched the soundbox used when calling an enemy figure, since they attack as they arrive in the room, drawing an attack card was cutting the arrival sound (especially with the Queen which has a longer sound). Now they can be smoother or overlap without cutting if you do these things too fast.