Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
402 Comments
NeonKat 9 hours ago 
how do you "Pass" to make the AutoEvent work?
Vixus 23 hours ago 
I was wondering if you should somehow prevent the AA tiles from being peeked at unless it’s your turn or lock it in some ways to prevent people from looking at it by mistake or intentionally. We had a game where someone cheated and looked at it while everyone was looking away.
Atlas 9 Oct @ 2:27pm 
Ok, thanks, 1000/10 mod anyway
STUVash  [author] 9 Oct @ 1:40pm 
@Atlas Yes I tried to avoid scripting action cards as much as possible. So far only some reaction effects are actually scripted.

I know it does not look like it, but I'm really trying to conclude the development of what was planned for this mod and skip to another project. Maybe I'll script it, maybe not, don't count on it too much. :sleep_seagull:
Atlas 9 Oct @ 1:16pm 
Hello, this question may have been asked before, but I can't find the answer. Some cards allow you to reroll the burst/shoot dice, but if you do it through a script, there's no way to reroll the dice. How can I do this?
STUVash  [author] 9 Oct @ 1:21am 
@YIT-Meta Indeed. When you think about it, the scanner cannot be used at all unless it's with the script. Now you could check manually but sure I'll filter out collision events to retain their functions, which includes the scanner. :TheParchment:
YIT-Meta 8 Oct @ 1:43pm 
I noticed one issue with unscripted.
Scanner should be left on table and it's script should be retained, because there's no other way to handle it. :)
STUVash  [author] 8 Oct @ 5:44am 
@YIT-Meta You're welcome. :happy_seagull:
YIT-Meta 8 Oct @ 4:42am 
Thank you for implementing the ability to play without scripts. :)
Having played both now, you've done an absolutely amazing job with everything here.

10/10 modding.

My group just prefers handling things by... hand. So, that's why we asked for non-scripted. Again, thank you thousandfold.
STUVash  [author] 7 Oct @ 8:31am 
@phire Well... For the setup, the script only watches how the character selection is going to clean up the table related to character draft and support equipment item.

Other than that, the script will not prevent you from playing as you're doing the character selection. I am expecting players to play after reading the manual, the script is only here to help and speed things up.

But playing messages is not difficult so sure, I can do some of that. I'll write it down. :TheParchment:
phire 7 Oct @ 7:37am 
After trying out a few more times, I think it was just us not really understanding that the yellow text was the noise roll, so you can ignore that.

Another thing (unless I am just missing it) during setup, after selecting characters, a message that states "Select starting equipment", then once that's done, "Select starting tactical gear", and perhaps some sort of begin round button to indicate when the game is officially starting?

I try not to rely too much on scripting to know when what is supposed to be happening, but in games that leverage scripting through phases, it does help the players to know "Ok, game has officially started" or "Ok, i need to resolve an event card now", etc
STUVash  [author] 7 Oct @ 1:14am 
@phire I had trouble to find the issue in the script and upon testing I do see the values appearing in the chat, can you give me more details on your issue ?

It seems I didn't understand what the issue was. :TheParchment:
STUVash  [author] 7 Oct @ 12:45am 
@phire oh you mean with the manual roll dices ? Sure I'll write it down. :espresso:
STUVash  [author] 7 Oct @ 12:44am 
@Rebar You are being delusional mister.
You paid attention to the wrong part of my answer.

The main point was that I simply cannot fix something that I don't identify as broken.
And if you, you the person who's doing the reporting, personally wants something from me, then it is in your very own interest, not mine, your interest since you came on your own to report something; to report it properly so that you get what you came for. A fix. A fix for your own problem.

I can deal with your attitude, I would have fixed whatever you'd have reported even with insults because I do want anything that is broken to be fixed. But you're just doing it wrong. Give me details.

As for the specific words you did use in your report. I don't see a problem with the UI, so either we're not talking about the same thing, or your problem is not one to me. Either way, your report is probably lacking details.

Have a good day regardless. :wololo:
phire 6 Oct @ 7:54pm 
Great job on the mod, BTW, top tier scripting!
phire 6 Oct @ 7:54pm 
Not sure if it was mentioned already, could we get the scripted rolls to be printed in the chat? Feels very sudden and unknown why enemies are popping up, would be cool to see what the result was
Rebar 6 Oct @ 5:30pm 
Your feelings are hurt and I expected that but listing off any number of things it could be is funny. If you want to sound like a cool guy and drop the mic fix the damn ui
STUVash  [author] 6 Oct @ 3:05pm 
@Vixus Glad you like it, doing my best :DSTtophat:

@plfires You are correct, I will write it down. :TheParchment:
Vixus 6 Oct @ 1:24pm 
Thanks for putting this mod together. I’ve always wanted to play Nemesis and this finally allowed me to do so with friends without investing $$$. Still thinking of getting a physical copy though, all because of this mod.
STUVash  [author] 6 Oct @ 1:17pm 
@Mizuki-MixOre Yeah I didn't have problem with the unscripted part, I usually try to defend the point of view of others to my own detrminent most of the time. I didn't think about it too much and just did it, unless YIT-Meta says he needs something more, I believe I did deliver what was described.

@Hydraxxon Thanks. I do know alot of people enjoy it. Even the ones that complain sometimes, they enjoy it aswell.

If things go as planned I might update less, something like once a week. Life has new plans for me again :zagsnooze:
Hydraxxon 6 Oct @ 10:11am 
Thank you for taking the time to make this mod and for diligently updating it and improving it. Retaliation has quickly become my second favorite tabletop game, thanks in no small part to the quality of your work here. The time and effort you have sunk into this mod has not gone unnoticed or unappreciated,at least by me. :p2cube:
Mizuki-MixOre 6 Oct @ 6:46am 
Just to add. Another reason why they asked for a non-scripted version is because it gets surreal levels of troublesome when someone misclicks a phase check and all hell breaks loose. It happens and fixing it can be annoying.

I have deal with it quite a bit because I play with someone in America, Brazil, Britain, Singapore while I myself is in Japan. *Some* of us will have unfathomable levels of ping. Likely speaking only one or two of the players actually interact with the stuffs on display. The rest well, have to stick it up with calling their shots

Eh, the things we do to play boardgames over the net.
plfires 6 Oct @ 6:34am 
Eradication (mission task) is different as offical version
STUVash  [author] 5 Oct @ 11:56pm 
@Rebar I like your standards, I'll let you live by them responsibly.
If you see a problem in the mod, you have to clearly describe it to me if you want to me fix the issue.
It is quite possible:
-maybe what you consider an issue isn't one to me.
-maybe it was done on purpose.

-maybe the error is not specifically from me but from the lua 5.4 documentation not stating the right input order in their first statement.

-maybe I simply had to go to bed after making said error while being 100% sure of being correct because of the first statement.

-maybe your situation is a special case that needs specific steps to reproduce.

If you're going to report something don't half-ass it and do it right. :DSTtophat:
Rebar 5 Oct @ 2:24pm 
the hp ui for the enemies is all messed up after you added the new 3d models. if youre going to change something dont half-ass it and do it right
STUVash  [author] 5 Oct @ 12:39pm 
@YIT-Meta I started to wonder after I was done; seeing your reply I suppose what I did is good enough; have a good one. :DSTtophat:
YIT-Meta 5 Oct @ 12:06pm 
Precisely that! Scripted setup/start is nice (though, not necessary or needed.)

With two players in my group doing hotseat, the seat switching in scripted felt like a hassle and -- it would just be nicer to go through everything by hand. :)

Obviously the optimal thing would be to have absolutely all components in box. So one could even choose mission tasks/co-op objectives if feeling like it.
STUVash  [author] 5 Oct @ 10:07am 
@Mizuki-MixOre Time will tell :TheParchment:
STUVash  [author] 5 Oct @ 9:12am 
@blackmaester You're welcome :happy_seagull:
Mizuki-MixOre 5 Oct @ 6:22am 
I assume what they want is something similar to the official version.
Scripted components set up to start the game. However after that playing the game everything is by hand.
blackmaester 5 Oct @ 6:10am 
Thank you for the correction, and I'm sorry I couldn't thank you sooner.
STUVash  [author] 4 Oct @ 10:27am 
@YIT-Meta Did you mean absolutely all game components in the box ? Even the ones you'd take out anyway for any game ? :zagsnooze:
STUVash  [author] 4 Oct @ 12:56am 
@YIT-Meta Sure I suppose I can do that. :TheParchment:
YIT-Meta 3 Oct @ 6:03pm 
Because this is the most up-to-date one, I know I might be way out of line asking this, but;
Is there any chance we could just have all the game components in the box?
And that we could have a button to play unscripted/disable all scripts? :)
STUVash  [author] 2 Oct @ 2:29am 
@ArticWorks Alright got it working, thanks. :DSTtophat:
ArticWorks 1 Oct @ 4:03pm 
they should have white rings around the bases if it updated, if it hasn't sorted by tomorrow I will re-update it.
STUVash  [author] 1 Oct @ 3:20pm 
@ArticWorks I'm not sure what I'm doing wrong but changing the tint in your mod Nemesis Retaliation Minis ID 3576128512 still changes the whole figure color and not just the base.

I'll check again tomorrow, maybe it takes time to update or something :TheParchment:
STUVash  [author] 1 Oct @ 11:36am 
@ArticWorks Thanks, I'll check it out. :GhostFlowerHappy:
ArticWorks 1 Oct @ 10:25am 
Mod should be updated now with rings around the bases for the playable characters, those can tint without affecting the main mesh. Hope this helps
ArticWorks 30 Sep @ 12:57pm 
Cool, I'll be updating the mod in the next couple days with trying to fix the tinting issue
STUVash  [author] 30 Sep @ 12:05pm 
@ArticWorkd Last version is indeed better, I would say it's good enough. :DSTtophat:
STUVash  [author] 30 Sep @ 11:55am 
@ArticWorks I suppose it was the older version, I didn't expect a 2nd mod to be created for the same thing. I will check the new one.
ArticWorks 30 Sep @ 11:19am 
cheers for the feedback btw
ArticWorks 30 Sep @ 11:07am 
Hi, was this the version with the aliens included?
I had an issue with some of the colliders but they should be tighter on this version.
The previous mod I uploaded with just the characters has been hidden since it had outdated colliders and I combined everything into one mod.

I'll also have a look at making the textures unaffected by tinting
STUVash  [author] 30 Sep @ 3:54am 
@ArticWorks Hello again, thanks for sharing.
I'll use them since you went through the trouble of scanning them.

Now in practice tweaks would be welcome. I have two technical problems with these figures:

1) Swtiching color tint will change the color of the whole figure rather than just the base like we do with other figures. For now I've tagged them so that they don't get recolored.

2) The hitboxes are not tight enough in general but some are way worse than others. Here's the way I see it.
Decent : Consultant (?)
Almost good : BioEnhancement Expert.
Bad : Officer, Recon, Combat Engineer, Medical Support, Heavy Gun Operator.

Do you want to do these tweaks or shall I add it to my list ? :TheParchment:
ArticWorks 29 Sep @ 11:43am 
Hi, I've just finished uploading the rest of the minis for base Retaliation, hope you find them useful, if you do choose to use them let me know if any tweaks are necessary. Let me know if you need the link and again thanks for your incredible work on this mod.
STUVash  [author] 29 Sep @ 1:33am 
@Wubs4Scrubs if you do want more luck/chaotic situations, feel free to enable Deadly mode, Xyrians, and Insider :GhostScary:
STUVash  [author] 29 Sep @ 1:27am 
@Wubs4Scrubs The various situations are handled more easily indeed, there is less luck involved in each fight. But it is compensated with more fights slowly draining your ressources which does become a problem eventually.

Like Mizuki-MixOre mentioned, Neoflesh is the harder lifeform to face in Retaliation, they are very fun to play against, they have differentl rules for alot of things including fundamental movement. But it is very balanced.

The devs always do it like this: If they give you ways to clearly predict how or when something will happen, then they make it harder when the conditions are met. It's your job to use the info to take the advantadge. :cool_seagull:

@EvilEagle Yes.
EvilEagle 29 Sep @ 12:57am 
Is this version based on the latest ruleset?
Mizuki-MixOre 28 Sep @ 10:19pm 
If you want like the best difficulty, try to brawl against the Neoflesh.
Since the way they work is that they actually frontload a lot of their power at the start of the game (while you are still busy figuring out who to trust-looking at you Bio-Expert...) then the deadline to deal with a sensible Motherbrain is actually VERY rough. Also funny Turn 1 O2 Absorb into Turn 2 Purge. That was one of the best game we had with 5 players as we expected this to be a breeze then turns out everyone started turning against one another...

Sangrivore focuses more on players betraying each other because ammo here is quite a constraint until someone finds the Armory or Experimental Lab. So if you want the game to be murderously hard because of the players backstabbing each other, this is the one.

Primebloods is the middle of the road. They can ruin your life in one bad string of events, however if you kept them fully managed you should be fine. One slipup will be the end of you though