Wildfrost
VFX/SFX Tools
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Aggiornamento: 27 ott 2024, 11:24

Aggiornamento: 27 ott 2024, 10:51

Aggiornamento: 22 set 2024, 8:28

Aggiornamento: 22 set 2024, 8:17

Aggiornamento: 21 set 2024, 6:19

Aggiornamento: 20 set 2024, 16:24

Aggiornamento: 20 set 2024, 4:23

Use APNGs or Sprites for status animations
You can now use APNGs (Animated PNGs) for partially transparent animations, or create one directly from Sprites. Be careful if you use Ezgif.com; it forces APNGs to get cropped weirdly...

I find using apng-maker.netlify.app does better for this.
Preview your APNGs' info here: davidmz.github.io/apng-js

Use addressable SpriteAtlases
This is more of a suggestion. The entire Shrek movie gif loads in 1 sec this way (press the Credits button!). For how to use addressables, check the Wildfrost Modding Documentation on Using Addressables

Status Icon helper
I wanted to fully make methods to create status icons, but I'm running out of free time... Instead, I only have the extension for StatusEffectDataBuilders called WithIcon_VFX(). This assumes you've already made and registered the icon to CardManager.cardIcons!


Minor changes:
- Added a static event GIFLoader.OnEffectPlayed
- Added extensions spriteAsset.RegisterSpriteAsset() and UnRegister:
It gets registered to the fallbackSpriteAssets
- New constructor for GIFLoader takes a mod:
Prefabs made with this GIFLoader will have the mod GUID prefixed.
Use a null mod for no prefix (as before)
- Credited the Shrek movie

Aggiornamento: 6 ago 2024, 12:05

Aggiornamento: 25 mag 2024, 13:49

sound

Aggiornamento: 25 mag 2024, 13:26