Wildfrost

Wildfrost

VFX/SFX Tools
Viser 31–40 av 48 bidrag
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Oppdatering: 27. okt. 2024 @ 11.24

Oppdatering: 27. okt. 2024 @ 10.51

Oppdatering: 22. sep. 2024 @ 8.28

Oppdatering: 22. sep. 2024 @ 8.17

Oppdatering: 21. sep. 2024 @ 6.19

Oppdatering: 20. sep. 2024 @ 16.24

Oppdatering: 20. sep. 2024 @ 4.23

Use APNGs or Sprites for status animations
You can now use APNGs (Animated PNGs) for partially transparent animations, or create one directly from Sprites. Be careful if you use Ezgif.com; it forces APNGs to get cropped weirdly...

I find using apng-maker.netlify.app does better for this.
Preview your APNGs' info here: davidmz.github.io/apng-js

Use addressable SpriteAtlases
This is more of a suggestion. The entire Shrek movie gif loads in 1 sec this way (press the Credits button!). For how to use addressables, check the Wildfrost Modding Documentation on Using Addressables

Status Icon helper
I wanted to fully make methods to create status icons, but I'm running out of free time... Instead, I only have the extension for StatusEffectDataBuilders called WithIcon_VFX(). This assumes you've already made and registered the icon to CardManager.cardIcons!


Minor changes:
- Added a static event GIFLoader.OnEffectPlayed
- Added extensions spriteAsset.RegisterSpriteAsset() and UnRegister:
It gets registered to the fallbackSpriteAssets
- New constructor for GIFLoader takes a mod:
Prefabs made with this GIFLoader will have the mod GUID prefixed.
Use a null mod for no prefix (as before)
- Credited the Shrek movie

Oppdatering: 6. aug. 2024 @ 12.05

Oppdatering: 25. mai 2024 @ 13.49

sound

Oppdatering: 25. mai 2024 @ 13.26