Wildfrost
VFX/SFX Tools
Se afișează 31-40 din 48 intrări
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Actualizare: 27 oct. 2024 @ 11:24

Actualizare: 27 oct. 2024 @ 10:51

Actualizare: 22 sept. 2024 @ 8:28

Actualizare: 22 sept. 2024 @ 8:17

Actualizare: 21 sept. 2024 @ 6:19

Actualizare: 20 sept. 2024 @ 16:24

Actualizare: 20 sept. 2024 @ 4:23

Use APNGs or Sprites for status animations
You can now use APNGs (Animated PNGs) for partially transparent animations, or create one directly from Sprites. Be careful if you use Ezgif.com; it forces APNGs to get cropped weirdly...

I find using apng-maker.netlify.app does better for this.
Preview your APNGs' info here: davidmz.github.io/apng-js

Use addressable SpriteAtlases
This is more of a suggestion. The entire Shrek movie gif loads in 1 sec this way (press the Credits button!). For how to use addressables, check the Wildfrost Modding Documentation on Using Addressables

Status Icon helper
I wanted to fully make methods to create status icons, but I'm running out of free time... Instead, I only have the extension for StatusEffectDataBuilders called WithIcon_VFX(). This assumes you've already made and registered the icon to CardManager.cardIcons!


Minor changes:
- Added a static event GIFLoader.OnEffectPlayed
- Added extensions spriteAsset.RegisterSpriteAsset() and UnRegister:
It gets registered to the fallbackSpriteAssets
- New constructor for GIFLoader takes a mod:
Prefabs made with this GIFLoader will have the mod GUID prefixed.
Use a null mod for no prefix (as before)
- Credited the Shrek movie

Actualizare: 6 aug. 2024 @ 12:05

Actualizare: 25 mai 2024 @ 13:49

sound

Actualizare: 25 mai 2024 @ 13:26