Wildfrost

Wildfrost

VFX/SFX Tools
Menampilkan31-40 dari 48 kiriman
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Pembaruan: 27 Okt 2024 @ 11:24am

Pembaruan: 27 Okt 2024 @ 10:51am

Pembaruan: 22 Sep 2024 @ 8:28am

Pembaruan: 22 Sep 2024 @ 8:17am

Pembaruan: 21 Sep 2024 @ 6:19am

Pembaruan: 20 Sep 2024 @ 4:24pm

Pembaruan: 20 Sep 2024 @ 4:23am

Use APNGs or Sprites for status animations
You can now use APNGs (Animated PNGs) for partially transparent animations, or create one directly from Sprites. Be careful if you use Ezgif.com; it forces APNGs to get cropped weirdly...

I find using apng-maker.netlify.app does better for this.
Preview your APNGs' info here: davidmz.github.io/apng-js

Use addressable SpriteAtlases
This is more of a suggestion. The entire Shrek movie gif loads in 1 sec this way (press the Credits button!). For how to use addressables, check the Wildfrost Modding Documentation on Using Addressables

Status Icon helper
I wanted to fully make methods to create status icons, but I'm running out of free time... Instead, I only have the extension for StatusEffectDataBuilders called WithIcon_VFX(). This assumes you've already made and registered the icon to CardManager.cardIcons!


Minor changes:
- Added a static event GIFLoader.OnEffectPlayed
- Added extensions spriteAsset.RegisterSpriteAsset() and UnRegister:
It gets registered to the fallbackSpriteAssets
- New constructor for GIFLoader takes a mod:
Prefabs made with this GIFLoader will have the mod GUID prefixed.
Use a null mod for no prefix (as before)
- Credited the Shrek movie

Pembaruan: 6 Agu 2024 @ 12:05pm

Pembaruan: 25 Mei 2024 @ 1:49pm

sound

Pembaruan: 25 Mei 2024 @ 1:26pm