Wildfrost
VFX/SFX Tools
กำลังแสดง 31-40 จาก 48 รายการ
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อัปเดต: 27 ต.ค. 2024 @ 11: 24am

อัปเดต: 27 ต.ค. 2024 @ 10: 51am

อัปเดต: 22 ก.ย. 2024 @ 8: 28am

อัปเดต: 22 ก.ย. 2024 @ 8: 17am

อัปเดต: 21 ก.ย. 2024 @ 6: 19am

อัปเดต: 20 ก.ย. 2024 @ 4: 24pm

อัปเดต: 20 ก.ย. 2024 @ 4: 23am

Use APNGs or Sprites for status animations
You can now use APNGs (Animated PNGs) for partially transparent animations, or create one directly from Sprites. Be careful if you use Ezgif.com; it forces APNGs to get cropped weirdly...

I find using apng-maker.netlify.app does better for this.
Preview your APNGs' info here: davidmz.github.io/apng-js

Use addressable SpriteAtlases
This is more of a suggestion. The entire Shrek movie gif loads in 1 sec this way (press the Credits button!). For how to use addressables, check the Wildfrost Modding Documentation on Using Addressables

Status Icon helper
I wanted to fully make methods to create status icons, but I'm running out of free time... Instead, I only have the extension for StatusEffectDataBuilders called WithIcon_VFX(). This assumes you've already made and registered the icon to CardManager.cardIcons!


Minor changes:
- Added a static event GIFLoader.OnEffectPlayed
- Added extensions spriteAsset.RegisterSpriteAsset() and UnRegister:
It gets registered to the fallbackSpriteAssets
- New constructor for GIFLoader takes a mod:
Prefabs made with this GIFLoader will have the mod GUID prefixed.
Use a null mod for no prefix (as before)
- Credited the Shrek movie

อัปเดต: 6 ส.ค. 2024 @ 12: 05pm

อัปเดต: 25 พ.ค. 2024 @ 1: 49pm

sound

อัปเดต: 25 พ.ค. 2024 @ 1: 26pm