Wildfrost

Wildfrost

VFX/SFX Tools
Hiển thị 31-40 trong 48 mục
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Cập nhật: 27 Thg10, 2024 @ 11:24am

Cập nhật: 27 Thg10, 2024 @ 10:51am

Cập nhật: 22 Thg09, 2024 @ 8:28am

Cập nhật: 22 Thg09, 2024 @ 8:17am

Cập nhật: 21 Thg09, 2024 @ 6:19am

Cập nhật: 20 Thg09, 2024 @ 4:24pm

Cập nhật: 20 Thg09, 2024 @ 4:23am

Use APNGs or Sprites for status animations
You can now use APNGs (Animated PNGs) for partially transparent animations, or create one directly from Sprites. Be careful if you use Ezgif.com; it forces APNGs to get cropped weirdly...

I find using apng-maker.netlify.app does better for this.
Preview your APNGs' info here: davidmz.github.io/apng-js

Use addressable SpriteAtlases
This is more of a suggestion. The entire Shrek movie gif loads in 1 sec this way (press the Credits button!). For how to use addressables, check the Wildfrost Modding Documentation on Using Addressables

Status Icon helper
I wanted to fully make methods to create status icons, but I'm running out of free time... Instead, I only have the extension for StatusEffectDataBuilders called WithIcon_VFX(). This assumes you've already made and registered the icon to CardManager.cardIcons!


Minor changes:
- Added a static event GIFLoader.OnEffectPlayed
- Added extensions spriteAsset.RegisterSpriteAsset() and UnRegister:
It gets registered to the fallbackSpriteAssets
- New constructor for GIFLoader takes a mod:
Prefabs made with this GIFLoader will have the mod GUID prefixed.
Use a null mod for no prefix (as before)
- Credited the Shrek movie

Cập nhật: 6 Thg08, 2024 @ 12:05pm

Cập nhật: 25 Thg05, 2024 @ 1:49pm

sound

Cập nhật: 25 Thg05, 2024 @ 1:26pm