Sid Meier's Civilization V

Sid Meier's Civilization V

Resource Buildings
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Aggiornamento: 3 nov 2014, 8:32

- Golden Age effect from Tailor should now work
- +10% Defense effect from Leatherworker should now work
- Gilder's text in-game now states it needs a Mint in the city
- Ritual Site's healing effect reduced to +10 (was +15). May need more tweaking.

Aggiornamento: 28 ott 2014, 9:13

- Chocolatier is now added by default because of the new luxury Cocoa/Chocolate. People with Barathor's mod activated should experience no change.

Aggiornamento: 17 set 2014, 10:07

- <LocalResourceOrs> removed from upgrade buildings

Aggiornamento: 3 set 2014, 6:13

- Various text fixes
- Tannery fixed

Aggiornamento: 29 ago 2014, 11:58