Jupiter Hell

Jupiter Hell

New Enemy Cultist
Viser 1–10 av 12 bidrag
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Oppdatering: 16. apr. @ 13.49

Zealots and Cultists with HEAVY or GRENADIER exalted traits now drop the weapon when they die.

Oppdatering: 13. apr. @ 4.12

Summoned demons should give the player a grace turn to respond before they start attacking.

Oppdatering: 11. mars 2024 @ 11.11

Updated for 1.8

Oppdatering: 24. jan. 2024 @ 16.30

Better implementation thanks to advice from Epyon

Oppdatering: 23. jan. 2024 @ 15.23

Made cultists less common, because they felt too frequent compared to say fanatics - especially as they come in packs

Oppdatering: 8. sep. 2023 @ 12.53

Ensure summons can never be spawned on the players space.

Oppdatering: 25. aug. 2023 @ 3.08

Summons now explicitly won't try and spawn on environment items like crates.

Oppdatering: 24. aug. 2023 @ 17.55

Fixed the issue that could cause the game to lock up when trying to spawn the summons. Thanks Deemzul for help!

Oppdatering: 23. aug. 2023 @ 14.57

Added a bunch of logging to help identify a cause of a freeze crash seen in a youtube recorded play times.

Oppdatering: 20. aug. 2023 @ 14.33

Reduced explosion radius to always be same as fanatic for all variants, and reduced cultist explosion damage