Jupiter Hell

Jupiter Hell

New Enemy Cultist
Näytetään 1–10 / 12
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Päivitys: 16.4. klo 13.49
tekijältä Same_difference

Zealots and Cultists with HEAVY or GRENADIER exalted traits now drop the weapon when they die.

Päivitys: 13.4. klo 4.12
tekijältä Same_difference

Summoned demons should give the player a grace turn to respond before they start attacking.

Päivitys: 11.3.2024 klo 11.11
tekijältä Same_difference

Updated for 1.8

Päivitys: 24.1.2024 klo 16.30
tekijältä Same_difference

Better implementation thanks to advice from Epyon

Päivitys: 23.1.2024 klo 15.23
tekijältä Same_difference

Made cultists less common, because they felt too frequent compared to say fanatics - especially as they come in packs

Päivitys: 8.9.2023 klo 12.53

Ensure summons can never be spawned on the players space.

Päivitys: 25.8.2023 klo 3.08

Summons now explicitly won't try and spawn on environment items like crates.

Päivitys: 24.8.2023 klo 17.55

Fixed the issue that could cause the game to lock up when trying to spawn the summons. Thanks Deemzul for help!

Päivitys: 23.8.2023 klo 14.57

Added a bunch of logging to help identify a cause of a freeze crash seen in a youtube recorded play times.

Päivitys: 20.8.2023 klo 14.33

Reduced explosion radius to always be same as fanatic for all variants, and reduced cultist explosion damage