Jupiter Hell

Jupiter Hell

New Enemy Cultist
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Uppdatering: 16 apr @ 13:49

Zealots and Cultists with HEAVY or GRENADIER exalted traits now drop the weapon when they die.

Uppdatering: 13 apr @ 4:12

Summoned demons should give the player a grace turn to respond before they start attacking.

Uppdatering: 11 mar, 2024 @ 11:11

Updated for 1.8

Uppdatering: 24 jan, 2024 @ 16:30

Better implementation thanks to advice from Epyon

Uppdatering: 23 jan, 2024 @ 15:23

Made cultists less common, because they felt too frequent compared to say fanatics - especially as they come in packs

Uppdatering: 8 sep, 2023 @ 12:53

Ensure summons can never be spawned on the players space.

Uppdatering: 25 aug, 2023 @ 3:08

Summons now explicitly won't try and spawn on environment items like crates.

Uppdatering: 24 aug, 2023 @ 17:55

Fixed the issue that could cause the game to lock up when trying to spawn the summons. Thanks Deemzul for help!

Uppdatering: 23 aug, 2023 @ 14:57

Added a bunch of logging to help identify a cause of a freeze crash seen in a youtube recorded play times.

Uppdatering: 20 aug, 2023 @ 14:33

Reduced explosion radius to always be same as fanatic for all variants, and reduced cultist explosion damage