Jupiter Hell
New Enemy Cultist
Показване на 1 — 10 от 12 постъпления
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Обновление: 16 апр. в 13:49

Zealots and Cultists with HEAVY or GRENADIER exalted traits now drop the weapon when they die.

Обновление: 13 апр. в 4:12

Summoned demons should give the player a grace turn to respond before they start attacking.

Обновление: 11 март 2024 в 11:11

Updated for 1.8

Обновление: 24 ян. 2024 в 16:30

Better implementation thanks to advice from Epyon

Обновление: 23 ян. 2024 в 15:23

Made cultists less common, because they felt too frequent compared to say fanatics - especially as they come in packs

Обновление: 8 септ. 2023 в 12:53

Ensure summons can never be spawned on the players space.

Обновление: 25 авг. 2023 в 3:08

Summons now explicitly won't try and spawn on environment items like crates.

Обновление: 24 авг. 2023 в 17:55

Fixed the issue that could cause the game to lock up when trying to spawn the summons. Thanks Deemzul for help!

Обновление: 23 авг. 2023 в 14:57

Added a bunch of logging to help identify a cause of a freeze crash seen in a youtube recorded play times.

Обновление: 20 авг. 2023 в 14:33

Reduced explosion radius to always be same as fanatic for all variants, and reduced cultist explosion damage