Jupiter Hell

Jupiter Hell

New Enemy Cultist
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Update: 16 Apr @ 1:49pm

Zealots and Cultists with HEAVY or GRENADIER exalted traits now drop the weapon when they die.

Update: 13 Apr @ 4:12am

Summoned demons should give the player a grace turn to respond before they start attacking.

Update: 11 Mar, 2024 @ 11:11am

Updated for 1.8

Update: 24 Jan, 2024 @ 4:30pm

Better implementation thanks to advice from Epyon

Update: 23 Jan, 2024 @ 3:23pm

Made cultists less common, because they felt too frequent compared to say fanatics - especially as they come in packs

Update: 8 Sep, 2023 @ 12:53pm

Ensure summons can never be spawned on the players space.

Update: 25 Aug, 2023 @ 3:08am

Summons now explicitly won't try and spawn on environment items like crates.

Update: 24 Aug, 2023 @ 5:55pm

Fixed the issue that could cause the game to lock up when trying to spawn the summons. Thanks Deemzul for help!

Update: 23 Aug, 2023 @ 2:57pm

Added a bunch of logging to help identify a cause of a freeze crash seen in a youtube recorded play times.

Update: 20 Aug, 2023 @ 2:33pm

Reduced explosion radius to always be same as fanatic for all variants, and reduced cultist explosion damage