XCOM 2
M.E.M.E.B.O.T.S.
Показані результати 1–10 із 13
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Оновлено: 7 листоп. 2024 о 10:31
автор: MrCloista

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Оновлено: 23 серп. 2024 о 17:03
автор: MrCloista

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Оновлено: 19 черв. 2024 о 18:28
автор: MrCloista

removed excessive log spam

Оновлено: 27 берез. 2024 о 18:16
автор: MrCloista

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Оновлено: 9 жовт. 2023 о 16:08

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Оновлено: 2 лип. 2023 о 16:18

Compatibility fix with updated UFOpedia.

Оновлено: 15 трав. 2023 о 9:19

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Оновлено: 15 трав. 2023 о 9:17

uploaded uncooked version, reverted ready for new version

Оновлено: 15 трав. 2023 о 8:55

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Оновлено: 25 квіт. 2023 о 5:33

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.