XCOM 2
M.E.M.E.B.O.T.S.
Näytetään 1–10 / 13
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Päivitys: 7.11.2024 klo 10.31
tekijältä MrCloista

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Päivitys: 23.8.2024 klo 17.03
tekijältä MrCloista

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Päivitys: 19.6.2024 klo 18.28
tekijältä MrCloista

removed excessive log spam

Päivitys: 27.3.2024 klo 18.16
tekijältä MrCloista

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Päivitys: 9.10.2023 klo 16.08

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Päivitys: 2.7.2023 klo 16.18

Compatibility fix with updated UFOpedia.

Päivitys: 15.5.2023 klo 9.19

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Päivitys: 15.5.2023 klo 9.17

uploaded uncooked version, reverted ready for new version

Päivitys: 15.5.2023 klo 8.55

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Päivitys: 25.4.2023 klo 5.33

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.