XCOM 2
M.E.M.E.B.O.T.S.
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Uppdatering: 7 nov, 2024 @ 10:31

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Uppdatering: 23 aug, 2024 @ 17:03

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Uppdatering: 19 jun, 2024 @ 18:28

removed excessive log spam

Uppdatering: 27 mar, 2024 @ 18:16

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Uppdatering: 9 okt, 2023 @ 16:08

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Uppdatering: 2 jul, 2023 @ 16:18

Compatibility fix with updated UFOpedia.

Uppdatering: 15 maj, 2023 @ 9:19

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Uppdatering: 15 maj, 2023 @ 9:17

uploaded uncooked version, reverted ready for new version

Uppdatering: 15 maj, 2023 @ 8:55

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Uppdatering: 25 apr, 2023 @ 5:33

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.