XCOM 2
M.E.M.E.B.O.T.S.
13 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 7 Kas 2024 @ 10:31
Güncelleyen: MrCloista

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Güncelleme: 23 Ağu 2024 @ 17:03
Güncelleyen: MrCloista

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Güncelleme: 19 Haz 2024 @ 18:28
Güncelleyen: MrCloista

removed excessive log spam

Güncelleme: 27 Mar 2024 @ 18:16
Güncelleyen: MrCloista

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Güncelleme: 9 Eki 2023 @ 16:08

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Güncelleme: 2 Tem 2023 @ 16:18

Compatibility fix with updated UFOpedia.

Güncelleme: 15 May 2023 @ 9:19

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Güncelleme: 15 May 2023 @ 9:17

uploaded uncooked version, reverted ready for new version

Güncelleme: 15 May 2023 @ 8:55

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Güncelleme: 25 Nis 2023 @ 5:33

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.