XCOM 2
M.E.M.E.B.O.T.S.
Viser 1–10 av 13 bidrag
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Oppdatering: 7. nov. 2024 @ 10.31

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Oppdatering: 23. aug. 2024 @ 17.03

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Oppdatering: 19. juni 2024 @ 18.28

removed excessive log spam

Oppdatering: 27. mars 2024 @ 18.16

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Oppdatering: 9. okt. 2023 @ 16.08

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Oppdatering: 2. juli 2023 @ 16.18

Compatibility fix with updated UFOpedia.

Oppdatering: 15. mai 2023 @ 9.19

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Oppdatering: 15. mai 2023 @ 9.17

uploaded uncooked version, reverted ready for new version

Oppdatering: 15. mai 2023 @ 8.55

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Oppdatering: 25. apr. 2023 @ 5.33

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.