XCOM 2
M.E.M.E.B.O.T.S.
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Aggiornamento: 7 nov 2024, 10:31

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Aggiornamento: 23 ago 2024, 17:03

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Aggiornamento: 19 giu 2024, 18:28

removed excessive log spam

Aggiornamento: 27 mar 2024, 18:16

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Aggiornamento: 9 ott 2023, 16:08

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Aggiornamento: 2 lug 2023, 16:18

Compatibility fix with updated UFOpedia.

Aggiornamento: 15 mag 2023, 9:19

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Aggiornamento: 15 mag 2023, 9:17

uploaded uncooked version, reverted ready for new version

Aggiornamento: 15 mag 2023, 8:55

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Aggiornamento: 25 apr 2023, 5:33

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.