XCOM 2
M.E.M.E.B.O.T.S.
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Update: 7 Nov, 2024 @ 10:31am

Changed loadouts slightly:

MRC10 = changed from Flashbang to Frost Bomb

481Z1 = changed from grenade launcher to Hydrolator, swapped from Frag Grenade to Flashbang, swapped from Heavy Util Ordnance to Salvo

RU57Y = added Medikit


Added compatibility with Bright Eyes https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885542505

Update: 23 Aug, 2024 @ 5:03pm

Update:
This mod now requires Rusty's Chemthrower Addon REDUX instead of Chemthrower Addons, please update your modlist.

Update: 19 Jun, 2024 @ 6:28pm

removed excessive log spam

Update: 27 Mar, 2024 @ 6:16pm

Compatibility Update for UFOpedia - They now appear in Crew Screening - you can safely Erase their Enemy Bestiary entry.

Update: 9 Oct, 2023 @ 4:08pm

added 3 new MEMEbots

Also added a Sitrep for them to spawn at start of mission

Update: 2 Jul, 2023 @ 4:18pm

Compatibility fix with updated UFOpedia.

Update: 15 May, 2023 @ 9:19am

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements. - uploaded correctly cooked version

Update: 15 May, 2023 @ 9:17am

uploaded uncooked version, reverted ready for new version

Update: 15 May, 2023 @ 8:55am

Added Improved Friendly Reinforcement Mechanics as a Requirement to fix 'AP/grouping' issue for the M.E.M.E.B.O.T.S. reinforcements.

Update: 25 Apr, 2023 @ 5:33am

Replaced Phantom with Ever Vigilant on M3M3-73DD1-807 due to Phantom not activating properly on RNF drop.