Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 23 Sep @ 1:26am

[25.23/9]
- balance.x is still in WIP although it is mostly finished.
- Reason is because some units are not complete. Russo-Ukrainian cavalry is still not properly balanced. Evzones still to be done.

Update: 22 Sep @ 3:06pm

Evzones - checked and readjusted.

Only Russian cavalry units need to be audited and reformed.

Update: 21 Sep @ 7:37pm

Update: 21 Sep @ 7:23pm

Update: 21 Sep @ 5:21pm

[25.22/9]
After nearly 3 years of protracted development, and a massive multimonth run, this mod is almost complete.

Only things left to do:

- Finish Wonders. Most Wonders do not have proper reqs, cost structures or WP contributions in place.
- Unit stats and balance rules are incomplete. We intend to do this on a tier-by-tier basis from now on.
- Wiki has not been completed .... and needs doing, soon.

OTHER ISSUES

Chinese units despite being present are incomplete.

- Honghuzi has no icon and no proper stats attached to it.
- Chinese sword militia has no models or icon either!

Update: 21 Sep @ 7:39am

[25.21/9]
Mainstream units are mostly done. Only Chinese rabble and Russian cossack units are now outstanding,

Units compiled:

Tiemaodui (Zhili clique)
NRA Infantry (Republic of China)

Update: 21 Sep @ 1:42am

Update: 20 Sep @ 8:01pm

Update: 20 Sep @ 12:31pm

Update: 20 Sep @ 9:12am

[25.21/9]
Mainstream units are mostly done. Only Chinese and Russian units are now outstanding!

Units added in this update:
o Tech lock for Flamethrowers: make sure you hit Level 3 Mil to get to them.
o Snipers, Sappers are available only at Level 6 Mil.
o AA Truck reinstated, all factions can raise them from an Armoury.