Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 24 Sep @ 11:40pm

- balance.x rewritten - so now, tanks do not easily succumb if attacked with small arms or swords.

Update: 24 Sep @ 9:21pm

Update: 24 Sep @ 9:13pm

[25.25/9]
Items for Project Stirling uploaded alongside this mod, doing so since their files will be reused for that project.

Update: 24 Sep @ 8:12am

Long standing issues with Warrior Hall solved:

- Size of Warrior Hall cut down to fit RoN template better;
- Sound for Warrior Hall added from other mods.

Update: 23 Sep @ 6:59pm

v 0.1.3

- Wonders rationalised, with access to Tanenberg Denkmal opened up to Germany and Baltic nations, excluding Poland of course.
- OTHER CHANGE: Afghanistan also granted access to Lal Qila, since it was certain that similar structures existed in Afghanistan too.

Update: 23 Sep @ 6:54pm

Update: 23 Sep @ 6:06pm

Bad help.x data caused the game to become corrupted.

We are in the midst of fixing all buildings to comply with internal specifications. So far, only 5 out of 17 Wonders have been fixed.

Update: 23 Sep @ 4:11pm

ABug encountered, unsure why. REverting ......

Update: 23 Sep @ 7:05am

[25.24/9]
Last few remaining units (Greek, Russian, Turkish, Afghan) reviewed and recalibrated. This mod is very much ready to ship as of this date.

Remaining to do:
- integrate balance.x into the general game;
- rewrite help.x,
- review Wonders.

Update: 23 Sep @ 1:26am

[25.23/9]
- balance.x is still in WIP although it is mostly finished.
- Reason is because some units are not complete. Russo-Ukrainian cavalry is still not properly balanced. Evzones still to be done.