Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 16 Sep @ 10:59am

So far this mod has finally got the following done for Rise of the Moderns:

- Heavy artilleryt
- MGs
- Flamers (reintroduced)
- Tanks (Mk V added)
- Snipers
- Armoured cars (maybe get a Romfell done?)
- Aircraft - bomber and zeppelins are added
- Modern naval units especially submarines (stealth torp boats)

We may have reached an inflection point where it is now time to start adding these units back into Rise of the Moderns.

Update: 16 Sep @ 7:57am

Arab units WIP, expect to see them along with Anatolian units for Turkey by end of tomorrow.

So far we need the following:

anatolian irregulars
anatolian warchief
arab legion
dromedary cavalry (merc)
arab levies (Desertt Raiders)

Due to hoiw the stats are unbalanced I am considerintg switching the stats of both the Anatolian foot and the Arab foot, but I still have a long way to go.

Update: 16 Sep @ 7:23am

Update: 16 Sep @ 5:17am

- PropCent given to China, Mongolia, USSR.
- New factions:

o Poland receives Uhlan Cavalry, this replaces Light Horse for them.
o French UU infantry done but not properly assigned.
o Greek too.

Update: 16 Sep @ 2:31am

Update: 16 Sep @ 2:09am

[25.16/9]
The first major faction, Britain, is now complete. See notes for more notes on what else is to be done.
France has a full infantry/merc roster but so far....
- Units have not been assigned.
- Sappers are missing, should be from Barracks.
- Arabs are supposed to be addeed but they are missing!

Update: 15 Sep @ 8:35am

[25.16/9]
The first major faction, Britain, is now complete. See notes for more notes on what else is to be done.

[25.15/9]
To-do:

MAIN
- Balance.x is not done, very important.

INFANTRY
- Spy, Sapper (recast as melee-only capable of destroying vehicles with a single touch) not done.
- British unit roster, especially with regards to Indian unit recruitment (Sepoys versus Gurkhas versus Sowars?) is still not done.
- Ditto France and the Chinese and Russian nations.

CAVALRY
- White Russia has no cav mercs - Cossack cavalry, Basmachi foot are likely recruits.
- Mongol and Chinese cavalry, again, not done.
- Arab camel cavalry status is also unknown


OUR MAIN TASK?
- Finish off the British roster. It is not difficult.
- Add spies and scouts to Merc Post; create sappers - should not be difficult, we got lots of parts.
- Russians, Soviets, Ukraine and Poland need to be dealt with - don't forget Fengtian Clique.

Update: 15 Sep @ 7:12am

- Scout and Spy assigned to Merc quarters.
- New units are being minted: Sepoys, Sikh Pioneers, Gurkhas, Legion.

iInfantry absorbed from MOD are being redone:
Cavalry - retain 66% of original HP
Infantry - retain 50% of original HP

With thesee new additions we can start reworking everything and start the process of creating new units to continuen this mod.

Update: 15 Sep @ 1:38am

- Scout, Spy added to Merc Quarters.
- Icons for intelligence redone.

Update: 14 Sep @ 1:22am

[25.15/9]
To-do:

MAIN
- Balance.x is not done, very important.

INFANTRY
- Spy, Sapper (recast as melee-only capable of destroying vehicles with a single touch) not done.
- British unit roster, especially with regards to Indian unit recruitment (Sepoys versus Gurkhas versus Sowars?) is still not done.
- Ditto France and the Chinese and Russian nations.

CAVALRY
- White Russia has no cav mercs - Cossack cavalry, Basmachi foot are likely recruits.
- Mongol and Chinese cavalry, again, not done.
- Arab camel cavalry status is also unknown


OUR MAIN TASK?
- Finish off the British roster. It is not difficult.
- Add spies and scouts to Merc Post; create sappers - should not be difficult, we got lots of parts.
- Russians, Soviets, Ukraine and Poland need to be dealt with - don't forget Fengtian Clique.