Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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New World Empires - Fallen Giants
   
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4.779 GB
31 Jan, 2023 @ 1:30am
30 Oct @ 9:31am
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New World Empires - Fallen Giants

Description
Cлава демократії - cмерть диктатурі - героям cлава.[help.unicef.org]


PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT KNOWN ISSUES (NWRU / NERU 1.2.0)

- Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?

For more info, feel free to visit out official wiki, now based at Site123[629b08c6d929a.site123.me].

Interested in what else we are working on? visit our official Patreon site[www.patreon.com] and learn more.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM gtm.steamproxy.vip, Site123[629b08c6d929a.site123.me] OR patreon.com !

DISCLAIMER:
(1) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation unless permission to do so has been expressly granted by any of these parties.
(2) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


INTRO

"It's been three years since the greatest war the world has ever seen came to a bitter close, yet the world is no less perilous than it was back in that fateful summer more than seven years ago.

"Fallen giants seldom pass on quietly, for even as they die, there are always pretenders seeking to take their place in the sun. The death of Czarist rule in Russia has inspired local Marxists, now called Bolsheviks, to seize control ... even as the peoples of that empire fight not just for freedom from Bolshevism, but also from their enemies, the loyalist Whites, as well as a resurgent Germany eager to maintain her control on eastern Europe.

"This struggle for postwar survival and greatness is mirrored further south, where the nascent Turkish republic struggles with Greece for control of the Bosporus while simultaneously seeking to extend her influence into lands lost to Russia. Meanwhile, the fledgling Chinese republic is sundered by warring cliques who use corruption and coercion to usurp votes - only the south remains true to the Republican cause; northern China otherwise is lost to the machination of the great powers of the day and warlords vying to become the next Son of Heaven. Unsurprisingly, the Bolsheviks and Japanese see China as easy prey for different motives: the former attempts to subvert China as a stepping stone toward a pan-global workers' dictatorship, the latter seeks in China the means to contain both godless Communism and European aggression in Asia.

"Together, the wake of these fallen giants - the Sublime Porte, the Romanov dynastty, and the Qing Empire - has grim consequences for peace in the Old World. Regardless, an era of NEW WORLD EMPIRES is about to visit the chapters of man's history - but at what cost to our own humanity?"


FEATURES

In contrast to previous mod projects, the New World Empires family instead is built around rushing, and this mod is no exception, continuing this theme of "cheap armies, costly cities" with....
  • Fidelity to Historic Detail. Step into the world of the 1920s CE in Eastern Europe and Asia with Fallen Giants and the conflicts of the era, with the Russian Civil War of 1919-1922 CE, the Warlord Era in China and Europe's imperial woes in Asia being in the spotlight of this mod. All factions appear with the sort of units and technologies that they hypothetically could access as of 1921-1929 CE.
    Fight for your right to rule as Britain and France or for the soul of your nation as the Soviets, the Chinese or the White Russians .... or resist with all your might as the smaller nations of the time, such as Afghanistan or the Baltic republics.
  • Higher Pop Cap. The population cap is increased to a maximum of 600, but maintaining this large manpower will present economic challenges.
  • Aggressive gameplay. Vanilla recruitment centres (Armoury, Drill Square) can be built immediately, letting you raise an army without 'teching up.' However, you still need to 'tech up' to access more advanced units, specifically aircraft and tanks.
  • Colonial warfare. Fallen Giants goes beyond the simplistic tale of liberalism versus communism. Many factions, particularly Asian nations (Russian, Muslim, Chinese), still rely on or use mediaeval-era units as their primary military force. This mod also explores how Asian colonies supplied the British and French empires until their collapse during World War II.
  • Sudden Death! Due to the shorter timespan, buildings are cheaper but cities are significantly more costly and take much longer to build. Choose your settlement sites with care!
  • i-War. The Line of Sight (LOS) of most buildings and mercenaries is severely reduced, making spies much more effective. Professional units maintain a higher LOS, while levies are almost entirely deprived of it.


[25.3/10]
- Fixed an issue with Armed Caravans that caused the game to crash (grazie, Reika Ekure!)
o Armed Caravans - available if you research Corporatism. Good if you want to boom as any faction.
In contrast, Armed Supply is available only if you research Organized Labour as certain factions, eg Poland, Soviets or France.
- Armed merchants: available only to five factions - Russia, Afghanistan, Mongolia, Japan and Tibet. Again, Corporatism is needed for these units.
- Audio for all units fixed.

[25.27/9]
- Costs for Light Horse amended so that they would be cheaper and more amenable.
- Saint-Charmond and Liberty removed from French roster, FCM 2C is now available from the get go.

[25.26/9]
- help.x (English) has been amended to reflect the many aspects of units in this mod.
- Picked up an error which caused players using Turkey to crash.

NEXT IN LINE:
- Age of Darkness (3 different chapters!) and
- Rise of the Moderns
1 Comments
Robur Velvetclaw  [author] 26 Sep @ 8:13am 
As of 26 September 2025, the Wiki on Site123 is still WIP.
Many of you probably are wondering about how this mod works; rest assured: we will be updating the Wiki there as quickly as we can to help guide you as to how this mod works.