Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Fallen Giants
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Update: 2 Oct @ 8:04pm

Update: 1 Oct @ 4:05am

Update: 1 Oct @ 1:13am

Update: 1 Oct @ 1:04am

Graphics updates:
- Rejigged scholars for a more ethnically correct appearance.
- Supply Wagons also received a graphics update. German-influenced ones now have a new attendant.

Update: 1 Oct @ 12:18am

Update: 26 Sep @ 6:56pm

Fixed the following issues:

- Horse cavalry felt to be too costly, prices have been dropped.
- French tank overhaul - France now builds the FCM 2C, a dedicated anti-infantry supertank early on.

Update: 26 Sep @ 8:27am

Cлава демократії - cмерть диктатурі - героям cлава.[help.unicef.org]


PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:
CURRENT KNOWN ISSUES (NWRU / NERU 1.2.0)

- Odd crashes have been noted especially late in the game. We advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?

For more info, feel free to visit out official wiki, now based at Site123[629b08c6d929a.site123.me].

Interested in what else we are working on? visit our official Patreon site[patreon.com] and learn more.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM gtm.steamproxy.vip, Site123[629b08c6d929a.site123.me] OR patreon.com !

DISCLAIMER:
(1) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions, Valve Corporation or Worldwalker Games unless permission to do so has been expressly granted by any of these three parties.
(2) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.


INTRO

"Fallen giants seldom pass on quietly, for even as they die, there are always pretenders seeking to take their place in the sun. The death of Czarist rule in Russia has inspired local Marxists, now called Bolsheviks, to seize control ... even as the peoples of that empire fight not just for freedom from Bolshevism, but also from their enemies, the loyalist Whites, as well as a resurgent Germany eager to maintain her control on eastern Europe.

"This struggle for postwar survival and greatness is mirrored further south, wheree the nascent Turkish republic struggles with Greece for control of the Bosporus while simultaneously seeking to extend its influence into lands lost to Russia. Meanwhile, the seemingly victorious but fledgling Chinese republic is sundered by warring cliques who use corruption and coercion to usurp votes. Unsurprisingly, the Bolsheviks and Japanese see China as easy prey for different motives: the former attempts to subvert China for resources and allies, the latter seeks in China the means to challenge European imperialism and the Red Menace of Bolshevism in Asia.

"Together, the wake of these fallen giants - the Russian Empire, and the Qing dynasty - has grim consequences for peace in the Old World. It's been three years since the greatest war the world has ever seen came to a bitter close, yet the world is no less safer than it was back in that fateful summer more than seven years ago. Regardless, an era of NEW WORLD EMPIRES is about to visit the chapters of man's history - but at what cost to our own humanity?"


FEATURES

In contrast to previous mod projects, the New World Empires family instead is built around rushing, and this mod is no exception, continuing this theme of "cheap armies, costly cities" with....

  • Higher Pop Cap. The population cap is increased to a maximum population size of 600, but reaching so high a manpower count has its economic challenges.
  • Aggressive gameplay. Vanilla recruitment centres (Armoury, Drill Square) can be built right away without the need for "teching up", guaranteeing your being able to build an army right away. Nevertheless, teching up is a thing if you want more advanced units, particularly aircraft and tanks.
  • Colonial warfare. Fallen Giants is not just about the ways of democracy versus communism, or a game of rifles and tanks. Some factions still rely on units that can only best described as mediaeval, or have them outright as their primary military force - Asian nations, most notably the Russian, Muslim and Chinese nations all tend to do this. In addition, this mod investigates how the Asian colonies fed and sustained both the British and French colonial empires until their collapse during the Second World War.
  • Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!
  • i-War. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.


[25.26/9]
- help.x (English) has been amended to reflect the many aspects of units in this mod.
- Picked up an error which caused players using Turkey to crash.

NEXT IN LINE: help.x detailing Wonders, as well as......
- Age of Darkness (3 different chapters!) and
- Rise of the Moderns

Update: 26 Sep @ 8:11am

Update: 26 Sep @ 7:53am

[25.26/9]
- help.x (English) has been amended to reflect the many aspects of units in this mod.
- Picked up an error which caused players using Turkey to crash.

NEXT IN LINE: help.x detailing Wonders, as well as......
- Age of Darkness (3 different chapters!) and
- Rise of the Moderns

Update: 25 Sep @ 5:54pm

Moved tractor_Schneider_cd.bh3 away from RAJ core to Rise of the Moderns core. Because you know, why not? it's more historuicallty accurate than the Citroyen Kegresse as far as Rise of the Moderns is concerned.