Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
กำลังแสดง 31-40 จาก 116 รายการ
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อัปเดต: 29 พ.ย. 2024 @ 12: 58pm
โดย Cend

hopefully finally fixed the flex storage while it's also accessible from inside the ship

อัปเดต: 28 พ.ย. 2024 @ 2: 05pm
โดย Cend

Changed the storage capacity of the flex storage to reflect stack size of the resource stored (same for the 5 per stack resources, 8 times more for the 40 per stack ones), added door locations so internal drop-off and pickup are possible, fixed storing so the flex storage is preferred over normal storage rooms
*** WARNING *** I will be removing the fixed storage rooms next big version change. Please switch over to flex storage if you're still using the older ones

อัปเดต: 27 พ.ย. 2024 @ 2: 49am
โดย Cend

reflected changes to Vanilla in 0.28.0

อัปเดต: 24 พ.ย. 2024 @ 1: 18pm
โดย Cend

reflected changes in base game to this mod

อัปเดต: 8 ต.ค. 2024 @ 12: 49pm
โดย Cend

BatteryConsumer DefaultPriority got renamed in base game
PartCrew1 DefaultPriority got renamed as well

อัปเดต: 25 ก.ค. 2024 @ 2: 47pm
โดย Cend

- changed resource cost of higher tier chainguns to conform with how it's handled on other tech with tristeel

อัปเดต: 23 ก.ค. 2024 @ 1: 36am
โดย Cend

- updated mod to conform to changes to the lasers in base game

อัปเดต: 20 ก.ค. 2024 @ 8: 34am
โดย Cend

- added Hyperium Condenser to Tier 1 for those of us getting stuck because they forgot to bring enough fuel - it needs 1000 batteries to produce one hyperium to balance it
- reduced spread on point defense per tier
- adjusted prices on tiered resources - you now can make some money up-converting them but it's much harder to just buy the high-tier materials

อัปเดต: 12 ก.ค. 2024 @ 12: 16am
โดย Cend

- added a new (flexible) type of storage that is supposed to replace the resource block storage rooms, which works somewhat like the diamond factory storing carbon
- reduced coil usage of the coil to hypercoil factory

อัปเดต: 4 ก.ค. 2024 @ 8: 01am
โดย Cend

changed how the mod changes the required fields for some components (important for rocket thrusters as those are also changed by ETT)