Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
Viser 1–10 av 37 bidrag
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Oppdatering: 16. sep. @ 9.52

- Make mod compatible with game v0.30.0

Oppdatering: 13. sep. @ 17.16

- Fix crash with sound update

Oppdatering: 30. juli @ 20.48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Oppdatering: 9. juli 2024 @ 10.33

- Fix issue with save loading (hopefully)

Oppdatering: 8. juli 2024 @ 10.06

- Use workaround to display more buffs
- Various internal updates and refactors

Oppdatering: 19. juni 2024 @ 11.52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes

Oppdatering: 22. apr. 2024 @ 11.18

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Oppdatering: 5. jan. 2024 @ 10.13

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Oppdatering: 4. jan. 2024 @ 12.19

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Oppdatering: 29. okt. 2023 @ 10.45

- Fix crash when used with other mods that significantly change missile hp