Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

[DIGI] Modular Missiles
1–10/37 bejegyzés mutatása
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Frissítés: szept. 16. @ 9:52

- Make mod compatible with game v0.30.0

Frissítés: szept. 13. @ 17:16

- Fix crash with sound update

Frissítés: júl. 30. @ 20:48

- Update mod for game v0.30.0 (meltdown update)
- Use editor part sub-groups for missile and mine launchers
- Internal mod restructuring

Frissítés: 2024. júl. 9. @ 10:33

- Fix issue with save loading (hopefully)

Frissítés: 2024. júl. 8. @ 10:06

- Use workaround to display more buffs
- Various internal updates and refactors

Frissítés: 2024. jún. 19. @ 11:52

- Add electroshock missiles, a new missile type using EMP missile parts and creates a lingering power-draining field
- Fix frag missiles turn rate not scaling with segment buffs
- Fix code mod stat panel not showing the increased blast radius from torpedoes

Frissítés: 2024. ápr. 22. @ 11:18

- Fix some missing strings and broken textures
- Add EML integration for displaying missile stats

Frissítés: 2024. jan. 5. @ 10:13

- Fix crash when opening resource manager while using frag missiles
- Add placeholder icon for frag missile tech

Frissítés: 2024. jan. 4. @ 12:19

- Add frag missiles, a new missile type using the large missile model and spawns damaging fragments on impact
- Update tech tree to match changes in vanilla

Frissítés: 2023. okt. 29. @ 10:45

- Fix crash when used with other mods that significantly change missile hp