Space Engineers

Space Engineers

Animation Engine
Viser 51–60 av 110 bidrag
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Oppdatering: 23. mars 2023 @ 14.35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Oppdatering: 20. mars 2023 @ 16.22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Oppdatering: 17. mars 2023 @ 13.52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Oppdatering: 9. mars 2023 @ 23.35

[+] Added better ticking entity error reporting.

Oppdatering: 6. mars 2023 @ 9.25

[+] Fixed stopLoop not working as expected

Oppdatering: 5. mars 2023 @ 17.37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Oppdatering: 4. mars 2023 @ 19.34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Oppdatering: 23. feb. 2023 @ 13.30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Oppdatering: 23. feb. 2023 @ 12.40

[+] Fixed stopProducing not being called when block is powered down

Oppdatering: 16. feb. 2023 @ 13.32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)