Space Engineers

Space Engineers

Animation Engine
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更新: 2023年3月23日 @ 14時35分

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

更新: 2023年3月20日 @ 16時22分

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

更新: 2023年3月17日 @ 13時52分

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

更新: 2023年3月9日 @ 23時35分

[+] Added better ticking entity error reporting.

更新: 2023年3月6日 @ 9時25分

[+] Fixed stopLoop not working as expected

更新: 2023年3月5日 @ 17時37分

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

更新: 2023年3月4日 @ 19時34分

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

更新: 2023年2月23日 @ 13時30分

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

更新: 2023年2月23日 @ 12時40分

[+] Fixed stopProducing not being called when block is powered down

更新: 2023年2月16日 @ 13時32分

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)