Space Engineers

Space Engineers

Animation Engine
Zobrazuje se 51–60 z 110 položek
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Aktualizace: 23. bře. 2023 v 14.35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Aktualizace: 20. bře. 2023 v 16.22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Aktualizace: 17. bře. 2023 v 13.52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Aktualizace: 9. bře. 2023 v 23.35

[+] Added better ticking entity error reporting.

Aktualizace: 6. bře. 2023 v 9.25

[+] Fixed stopLoop not working as expected

Aktualizace: 5. bře. 2023 v 17.37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Aktualizace: 4. bře. 2023 v 19.34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Aktualizace: 23. úno. 2023 v 13.30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Aktualizace: 23. úno. 2023 v 12.40

[+] Fixed stopProducing not being called when block is powered down

Aktualizace: 16. úno. 2023 v 13.32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)