Space Engineers

Space Engineers

Animation Engine
51–60/110 bejegyzés mutatása
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Frissítés: 2023. márc. 23. @ 14:35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Frissítés: 2023. márc. 20. @ 16:22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Frissítés: 2023. márc. 17. @ 13:52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Frissítés: 2023. márc. 9. @ 23:35

[+] Added better ticking entity error reporting.

Frissítés: 2023. márc. 6. @ 9:25

[+] Fixed stopLoop not working as expected

Frissítés: 2023. márc. 5. @ 17:37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Frissítés: 2023. márc. 4. @ 19:34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Frissítés: 2023. febr. 23. @ 13:30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Frissítés: 2023. febr. 23. @ 12:40

[+] Fixed stopProducing not being called when block is powered down

Frissítés: 2023. febr. 16. @ 13:32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)