Space Engineers

Space Engineers

Animation Engine
Viser 41–50 av 110 bidrag
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Oppdatering: 3. mai 2023 @ 11.30

[+] Updated and fixed EasyNetworker

Oppdatering: 27. apr. 2023 @ 16.54

[+] Fixed Not Working action being registered multiple times
[+] Fixed working being called even if the block was not, in fact, working

Oppdatering: 22. apr. 2023 @ 15.32

[+] Fixed thrust percent returning NAN

Oppdatering: 18. apr. 2023 @ 10.10

[+] Fixed log spam from buttons

Oppdatering: 16. apr. 2023 @ 19.47

[+] Fired inventory action on load
[+] Fixed weaponcore events not always working in MP
[+] Fixed buttons not working in V2
[+] Updated documentation
[+] Fixed failed IF parsing

Oppdatering: 15. apr. 2023 @ 12.28

[+] Fixed inventory actions being output as an INT

Oppdatering: 15. apr. 2023 @ 12.00

[+] Fixed inventory actions being output as an INT

Oppdatering: 14. apr. 2023 @ 15.18

[-] Removed debug messages
[+] Fixed emissives not working at all

Oppdatering: 14. apr. 2023 @ 15.15

[-] Removed debug messages
[+] Fixed emissives not working at all

Oppdatering: 14. apr. 2023 @ 13.23

[+] Added API.StopDelays()
[+] Fixed delay() not working if not lower case
[+] added `else` to logic
[+] added `else if` to logic
[+] added Math.Round
[+] Fixed lexer crashing if a string was not closed
[+] Fixed if statements not working with multiline curly braces
[+] Fixed if statements not working with advanced logic
[+] Fixed production actions not working for some blocks
[+] added emissive lerping functions
[+] Added code tests and examples
- See Data/Scripts/Math0424/ExampleTestScripts
- Added Fibanacci example
- Added basic logic statement examples
- Added subpart parenting examples
- Added action examples
- Added animated thruster example
[+] Added an inventory fill action
[+] Improved speed of lerp conversions
[+] Lots of small bugfixes
- Fixed return breaking stack sizes
- Fixed invalid math statements not parsing correctly
- Allowed postfix notation formulas
- And more things I forgot to document
[+] Updated documentation