Space Engineers

Space Engineers

Animation Engine
Se afișează 51-60 din 110 intrări
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Actualizare: 23 mart. 2023 @ 14:35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Actualizare: 20 mart. 2023 @ 16:22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Actualizare: 17 mart. 2023 @ 13:52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Actualizare: 9 mart. 2023 @ 23:35

[+] Added better ticking entity error reporting.

Actualizare: 6 mart. 2023 @ 9:25

[+] Fixed stopLoop not working as expected

Actualizare: 5 mart. 2023 @ 17:37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Actualizare: 4 mart. 2023 @ 19:34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Actualizare: 23 febr. 2023 @ 13:30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Actualizare: 23 febr. 2023 @ 12:40

[+] Fixed stopProducing not being called when block is powered down

Actualizare: 16 febr. 2023 @ 13:32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)