RimWorld
ModularWeapons
กำลังแสดง 11-20 จาก 93 รายการ
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อัปเดต: 8 ก.ย. 2024 @ 11: 39pm

(CE) Fix for ThingDef_PatchBlocker

อัปเดต: 7 ก.ย. 2024 @ 11: 39pm

Bugfix: IfModActive not working while using CE from Steam Workshop

อัปเดต: 2 ก.ย. 2024 @ 1: 44am

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

อัปเดต: 14 มิ.ย. 2024 @ 11: 44am

Compatibility fix for with WeaponRacks

อัปเดต: 13 มิ.ย. 2024 @ 6: 59am

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

อัปเดต: 31 พ.ค. 2024 @ 11: 46pm

(CE)
Added 8x40mm conversion for charge rifle

อัปเดต: 31 พ.ค. 2024 @ 8: 08pm

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

อัปเดต: 29 พ.ค. 2024 @ 10: 25pm

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

อัปเดต: 8 พ.ค. 2024 @ 11: 27am

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

อัปเดต: 17 เม.ย. 2024 @ 11: 58pm

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts