RimWorld
ModularWeapons
11-20 van 93 items weergegeven
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Update: 8 sep 2024 om 23:39

(CE) Fix for ThingDef_PatchBlocker

Update: 7 sep 2024 om 23:39

Bugfix: IfModActive not working while using CE from Steam Workshop

Update: 2 sep 2024 om 1:44

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Update: 14 jun 2024 om 11:44

Compatibility fix for with WeaponRacks

Update: 13 jun 2024 om 6:59

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Update: 31 mei 2024 om 23:46

(CE)
Added 8x40mm conversion for charge rifle

Update: 31 mei 2024 om 20:08

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Update: 29 mei 2024 om 22:25

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Update: 8 mei 2024 om 11:27

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Update: 17 apr 2024 om 23:58

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts