RimWorld
ModularWeapons
Mostrando 11-20 de 93 aportaciones
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Actualización: 8 SEP 2024 a las 23:39

(CE) Fix for ThingDef_PatchBlocker

Actualización: 7 SEP 2024 a las 23:39

Bugfix: IfModActive not working while using CE from Steam Workshop

Actualización: 2 SEP 2024 a las 1:44

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Actualización: 14 JUN 2024 a las 11:44

Compatibility fix for with WeaponRacks

Actualización: 13 JUN 2024 a las 6:59

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Actualización: 31 MAY 2024 a las 23:46

(CE)
Added 8x40mm conversion for charge rifle

Actualización: 31 MAY 2024 a las 20:08

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Actualización: 29 MAY 2024 a las 22:25

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Actualización: 8 MAY 2024 a las 11:27

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Actualización: 17 ABR 2024 a las 23:58

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts