RimWorld

RimWorld

ModularWeapons
Viser 11–20 av 93 bidrag
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Oppdatering: 8. sep. 2024 @ 23.39

(CE) Fix for ThingDef_PatchBlocker

Oppdatering: 7. sep. 2024 @ 23.39

Bugfix: IfModActive not working while using CE from Steam Workshop

Oppdatering: 2. sep. 2024 @ 1.44

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Oppdatering: 14. juni 2024 @ 11.44

Compatibility fix for with WeaponRacks

Oppdatering: 13. juni 2024 @ 6.59

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Oppdatering: 31. mai 2024 @ 23.46

(CE)
Added 8x40mm conversion for charge rifle

Oppdatering: 31. mai 2024 @ 20.08

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Oppdatering: 29. mai 2024 @ 22.25

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Oppdatering: 8. mai 2024 @ 11.27

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Oppdatering: 17. apr. 2024 @ 23.58

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts