RimWorld
ModularWeapons
Показване на 11 — 20 от 93 постъпления
< 1  2  3  4 ... 10 >
Обновление: 8 септ. 2024 в 23:39

(CE) Fix for ThingDef_PatchBlocker

Обновление: 7 септ. 2024 в 23:39

Bugfix: IfModActive not working while using CE from Steam Workshop

Обновление: 2 септ. 2024 в 1:44

Solve some yellow warnings
Add debug actions; "Gunsmith weapon" and "Spawn and gunsmith"

Обновление: 14 юни 2024 в 11:44

Compatibility fix for with WeaponRacks

Обновление: 13 юни 2024 в 6:59

Bug fix:
Weapon texture not updated in Stable/Legacy UI of gunsmith screen

Обновление: 31 май 2024 в 23:46

(CE)
Added 8x40mm conversion for charge rifle

Обновление: 31 май 2024 в 20:08

(CE)
Charge rifle ammo changed
8mm conversion -> 5x35mm conversion
5mm conversion -> 6x18mm conversion

Обновление: 29 май 2024 в 22:25

---- Multi-thread update (BETA) ----
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table

Обновление: 8 май 2024 в 11:27

ver 1.5:
Added variables for ModularPartDef; <overrideModContentPack> and <overrideAssetBundleName>
This addition helps to add different parts to existing weapons.

ver 1.5 with CE:
Compatible with testing version
THIS IS A TESTING VERSION, DO NOT USE FOR PRACTICAL USE

Обновление: 17 апр. 2024 в 23:58

(v1.4 and v1.5) Bug fix;
NullReferenceException on use Fire Shield of VE Psycasts