Project Zomboid

Project Zomboid

Random Zombies
Visar 1–10 av 22 poster
< 1  2  3 >
Uppdatering: 24 feb @ 6:05

- performance and frame pacing improvements for potato pcs or with massive amounts of zombies
- compatibility with Bandits

Uppdatering: 18 jan @ 18:51

- use custom modulo since math.fmod is actually the remainder :)

Uppdatering: 18 jan @ 18:02

- B42 update
- add sandbox option to skip config check and use relative weights instead of having to add up to 100% (thanks @Coldsteel)
- fix config error message showing up when there was no issues for specific values (33.3 + 33.4 + 33.3)
- fix zombies on fire getting healed if they traveled more than 20 units before dying
- use builtin modulo (math.fmod)

Uppdatering: 1 mar, 2023 @ 9:52

- add ES translation (thanks Gatoxulo!)
- add better error message and a modal when config is invalid

Uppdatering: 21 sep, 2022 @ 14:35

- tentative fix for black screen issue in MP
- Traditional Chinese translation (thank you UnsetLay!)
- Russian translation (thank you zberlin!)

Uppdatering: 29 jul, 2022 @ 5:10

- fix bug where zombies that don't have a square assigned can lead to errors/crashes

Uppdatering: 23 jul, 2022 @ 16:52

- fix performance optimization. NOW, we're fast!

Uppdatering: 23 jul, 2022 @ 11:58

- add customizable Smart zombies
- add customizable Tough and Fragile zombies
- performance improvements to accomodate new features

Uppdatering: 22 jul, 2022 @ 11:35

- prepare for compatibility with Night Sprinters

Uppdatering: 29 jun, 2022 @ 15:35

- force crawlers to fall on front
- better diagnostics and debugging functions