Project Zomboid

Project Zomboid

Random Zombies
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Update: 24 feb om 6:05

- performance and frame pacing improvements for potato pcs or with massive amounts of zombies
- compatibility with Bandits

Update: 18 jan om 18:51

- use custom modulo since math.fmod is actually the remainder :)

Update: 18 jan om 18:02

- B42 update
- add sandbox option to skip config check and use relative weights instead of having to add up to 100% (thanks @Coldsteel)
- fix config error message showing up when there was no issues for specific values (33.3 + 33.4 + 33.3)
- fix zombies on fire getting healed if they traveled more than 20 units before dying
- use builtin modulo (math.fmod)

Update: 1 mrt 2023 om 9:52

- add ES translation (thanks Gatoxulo!)
- add better error message and a modal when config is invalid

Update: 21 sep 2022 om 14:35

- tentative fix for black screen issue in MP
- Traditional Chinese translation (thank you UnsetLay!)
- Russian translation (thank you zberlin!)

Update: 29 jul 2022 om 5:10

- fix bug where zombies that don't have a square assigned can lead to errors/crashes

Update: 23 jul 2022 om 16:52

- fix performance optimization. NOW, we're fast!

Update: 23 jul 2022 om 11:58

- add customizable Smart zombies
- add customizable Tough and Fragile zombies
- performance improvements to accomodate new features

Update: 22 jul 2022 om 11:35

- prepare for compatibility with Night Sprinters

Update: 29 jun 2022 om 15:35

- force crawlers to fall on front
- better diagnostics and debugging functions