Project Zomboid

Project Zomboid

Random Zombies
Mostrando 1-10 de 22 aportaciones
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Actualización: 24 FEB a las 6:05

- performance and frame pacing improvements for potato pcs or with massive amounts of zombies
- compatibility with Bandits

Actualización: 18 ENE a las 18:51

- use custom modulo since math.fmod is actually the remainder :)

Actualización: 18 ENE a las 18:02

- B42 update
- add sandbox option to skip config check and use relative weights instead of having to add up to 100% (thanks @Coldsteel)
- fix config error message showing up when there was no issues for specific values (33.3 + 33.4 + 33.3)
- fix zombies on fire getting healed if they traveled more than 20 units before dying
- use builtin modulo (math.fmod)

Actualización: 1 MAR 2023 a las 9:52

- add ES translation (thanks Gatoxulo!)
- add better error message and a modal when config is invalid

Actualización: 21 SEP 2022 a las 14:35

- tentative fix for black screen issue in MP
- Traditional Chinese translation (thank you UnsetLay!)
- Russian translation (thank you zberlin!)

Actualización: 29 JUL 2022 a las 5:10

- fix bug where zombies that don't have a square assigned can lead to errors/crashes

Actualización: 23 JUL 2022 a las 16:52

- fix performance optimization. NOW, we're fast!

Actualización: 23 JUL 2022 a las 11:58

- add customizable Smart zombies
- add customizable Tough and Fragile zombies
- performance improvements to accomodate new features

Actualización: 22 JUL 2022 a las 11:35

- prepare for compatibility with Night Sprinters

Actualización: 29 JUN 2022 a las 15:35

- force crawlers to fall on front
- better diagnostics and debugging functions