Barotrauma

Barotrauma

Enhanced Armaments Neurotrauma Patch
目前顯示第 1-10 項,共 16 項
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更新:8 月 9 日 @ 上午 11:33

Fixed:

- Security having a higher Vitality than other Jobs

更新:4 月 28 日 @ 下午 12:46

Removed:

- Diamorphine/Analgesic Reagent override.

May have to come back around later if it's non-compatable.

更新:4 月 12 日 @ 下午 6:52

Changed:

- Painkillers are no longer overridden.

Fixed:

- EHA Tourniquets are now unable to spawn, and cannot be crafted.

更新:2 月 16 日 @ 上午 10:48

Changed:

- Uses new sprites

更新:2024 年 12 月 24 日 @ 上午 10:09

Fixed:

- PvP loadouts for security had the FFE Patrol Cap.

更新:2024 年 12 月 23 日 @ 下午 5:02

Fixed:

- Up to date, and under new management.

Changed:

- Added NT compat to the Neutralizing Bandage, as to exchange Latex burns for functional burns, as to allow proper healing.

更新:2023 年 9 月 6 日 @ 上午 11:01

Fix to Combat First Aid Kit sprite issue (medical spritesheet changed)

Removed Panacea

更新:2023 年 5 月 30 日 @ 上午 10:48

Removed NPC overrides (No longer needed as medkits are no longer an issue)

更新:2023 年 5 月 16 日 @ 上午 10:07

Made first aid kits from EHA act as medical storage items and released most Latex related items from the mod's removal list.

更新:2023 年 3 月 14 日 @ 上午 10:29

Revamped outpostnpc overrides (the patch shouldn't brick the game now)